Monday, September 23, 2013

Two Free Webinars For This Week

Standing On Common Ground: Building Cultural and Academic Literacy   

This event takes place on Thursday, Sept. 26, 2013, 2 to 3 p.m. ET.
Content provided by:     

Being literate in the information age increases our understanding of cultural and linguistic differences. Developing our students' academic literacy skills and building their cultural knowledge are critical keys to these understandings. Pearson's iLit is a comprehensive literacy solution designed to produce two or more years of reading growth in a single year. Based on a proven instructional model that has produced results for students in districts across the country for more than a decade, iLit has been carefully crafted to meet the rigors of the Common Core State Standards and to prepare students for success. In this webinar, Sharroky Hollie, executive director for the Center for Culturally Responsive Teaching and Learning, will discuss strategies for engaging students in developing the types of literacy needed for future success, and how iLit provides an effective way of implementing these strategies.

Sharroky Hollie, executive director, Center for Culturally Responsive Teaching and Learning; and assistant professor for teacher education, California State University

John Guild, senior product and marketing manager, Pearson iLit

Education Week is serving only as the host for this presentation. The content was created by the sponsor. The opinions expressed in this webinar are those of the sponsor and do not reflect the opinion of or constitute an endorsement by Editorial Projects in Education or any of its publications.

Using Video Games to Assess Students' Noncognitive Skills

This event takes place on Friday, Sept. 27, 2013, 2 to 3 p.m. ET.

Researchers at the University of Wisconsin-Madison believe new video games like Crystals of Kaydor and Tenacity can measure student learning in real time while literally rewiring kids' brains to help them pay better attention and improve their behavior. It's digital media meets big data meets state-of-the art brain research. But can a role-playing video game about aliens change the way U.S. schools think about testing students and boost the noncognitive skills that are critical to success later in life? Join our discussion led by a pair of prominent academic scholars as they discuss the implications of games designed to develop and assess grit, tenacity, and persistence.

Angela Duckworth, associate professor of psychology, University of Pennsylvania
James Gee, presidential chair and professor of literacy studies, Mary Lou Fulton Teachers College, Arizona State University

Benjamin Herold, staff writer, Education Week

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