Standing On Common Ground: Building Cultural and Academic
Literacy
This event takes place on Thursday, Sept. 26, 2013, 2 to 3
p.m. ET.
Content provided by:
Being literate in the information age increases our
understanding of cultural and linguistic differences. Developing our students'
academic literacy skills and building their cultural knowledge are critical
keys to these understandings. Pearson's iLit is a comprehensive literacy
solution designed to produce two or more years of reading growth in a single
year. Based on a proven instructional model that has produced results for
students in districts across the country for more than a decade, iLit has been carefully
crafted to meet the rigors of the Common Core State Standards and to prepare
students for success. In this webinar, Sharroky Hollie, executive director for
the Center for Culturally Responsive Teaching and Learning, will discuss
strategies for engaging students in developing the types of literacy needed for
future success, and how iLit provides an effective way of implementing these
strategies.
Presenter:
Sharroky Hollie, executive director, Center for Culturally
Responsive Teaching and Learning; and assistant professor for teacher education,
California State University
Moderator:
John Guild, senior product and marketing manager, Pearson
iLit
Education Week is serving only as the host for this
presentation. The content was created by the sponsor. The opinions expressed in
this webinar are those of the sponsor and do not reflect the opinion of or
constitute an endorsement by Editorial Projects in Education or any of its
publications.
Using Video Games to Assess Students' Noncognitive Skills
This event takes place on Friday, Sept. 27, 2013, 2 to 3
p.m. ET.
Researchers at the University of Wisconsin-Madison believe
new video games like Crystals of Kaydor and Tenacity can measure student
learning in real time while literally rewiring kids' brains to help them pay
better attention and improve their behavior. It's digital media meets big data
meets state-of-the art brain research. But can a role-playing video game about
aliens change the way U.S. schools think about testing students and boost the
noncognitive skills that are critical to success later in life? Join our
discussion led by a pair of prominent academic scholars as they discuss the
implications of games designed to develop and assess grit, tenacity, and
persistence.
Presenters:
Angela Duckworth, associate professor of psychology,
University of Pennsylvania
James Gee, presidential chair and professor of literacy
studies, Mary Lou Fulton Teachers College, Arizona State University
Moderator:
Benjamin Herold, staff writer, Education Week
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